StarMade v0.197.51 - Third big round of fixes
Hello players,
This is the third round of fixing old and new issues in the game. We hope to raise the overall enjoyment of playing the game with the removal of some annoying bugs before moving on to new big features. We’ll do 1 more week of bug fixing and then we get back to our normal schedule.
Small GUI Enhancements
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Build helper now remember the previous settings
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Inventory “search for name” filters now have quick clear option you can click on
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Replace filter can now be picked from what block the player is looking at, button is located in the advanced build mode panel
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If you replace a block type with another block type, it uses the orientation set in the build mode panel instead of the default orientation.
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As mentioned in the bug fix list, dates on blueprints and faction members are implemented now. Blueprint description also works now
Bugfixes
T1361 creating design new or from blueprint causes nullpointer exception
T1338 beta launcher overlay
T1339 class cast exception when firing lock on missile while docked
T1330 Search bar keeps focus when using right click resulting in unwanted behavior
T1290 a teleport or jump to another player can crash client
T1273 first person view should be placed on the astronaut’s head
T1269 using any hotbar slot undocks you from a shipyard anchor
T1250 Frequent Crashes In Latest Version
T1208 Can't add ship to fleet if it isn’t in the same sector
T1180 fleets get stuck with old orders (sometimes until they are unloaded?)
T1101 playerlist and navigation menu use the same saved size and position
T968 scrolling in tab player list menu also scrolls through hotbar
T943 all textures on t002.png appear broken on debris blocks
T942 shield sharing against explosions is fixed at 50% shield capacity no matter what the config says
T904 Cargo block doesn't become full if it's the only one linked to a chest
T881 Dark Grey Advanced Heptas incorrectly made in standard factory
T858 Build Mode for Shipyard design displays total power cap, including Shipyard's Station.
T853 shield effect overrides lighten mode
T791 display module formatting help button is not visible
T788 area trigger controller doesn't auto link with other logic blocks
T787 Ships/Stations do not save AI enabled state on docks
T753 Block count and mass is off
T750 Shield regeneration rate displayed on GUI does not reflect combat nerf
T736 Astrotech does not accept slave modules
T625 inventory filter needs a quick reset button
T542 Gravity Unit not working far away from core of the Ship
T469 Z Fighting on Galaxy Map
T437 Background noise persists even when game is muted
T386 Alignment/gravity overridden by vessel you're docked to
T340 "power failure" event does not check power inheriting
T303 beams passing through ship
T281 When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities.
T246 Clicking spawn multiple times after suicide generates multiple suicides
T231 Restricted build helper still applies in astronaut mode
T204 dates for faction members and blueprints do not work
T197 editing blueprint description also edits faction description
T187 Up and down Arrow key stuck between rail entities
T104 Safety element: Faction Menu
T103 Safety element: Structure Menu
T97 Replace tool doesn't always replace with correct orientation
T51 can't toggle Flip Flop manually
Thanks for playing StarMade,
~ the Schine Team