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    Hello players,

     

    This is the third round of fixing old and new issues in the game. We hope to raise the overall enjoyment of playing the game with the removal of some annoying bugs before moving on to new big features. We’ll do 1 more week of bug fixing and then we get back to our normal schedule.


     

    Small GUI Enhancements

     

    • Build helper now remember the previous settings

    • Inventory “search for name” filters now have quick clear option you can click on

    • Replace filter can now be picked from what block the player is looking at, button is located in the advanced build mode panel

    • If you replace a block type with another block type, it uses the orientation set in the build mode panel instead of the default orientation.

    • As mentioned in the bug fix list, dates on blueprints and faction members are implemented now. Blueprint description also works now

     

    Bugfixes

    T1361 creating design new or from blueprint causes nullpointer exception

    T1338 beta launcher overlay

    T1339 class cast exception when firing lock on missile while docked

    T1330 Search bar keeps focus when using right click resulting in unwanted behavior

    T1290 a teleport or jump to another player can crash client

    T1273 first person view should be placed on the astronaut’s head

    T1269 using any hotbar slot undocks you from a shipyard anchor

    T1250 Frequent Crashes In Latest Version

    T1208 Can't add ship to fleet if it isn’t in the same sector

    T1180 fleets get stuck with old orders (sometimes until they are unloaded?)

    T1101 playerlist and navigation menu use the same saved size and position

    T968 scrolling in tab player list menu also scrolls through hotbar

    T943 all textures on t002.png appear broken on debris blocks

    T942 shield sharing against explosions is fixed at 50% shield capacity no matter what the config says

    T904 Cargo block doesn't become full if it's the only one linked to a chest

    T881 Dark Grey Advanced Heptas incorrectly made in standard factory

    T858 Build Mode for Shipyard design displays total power cap, including Shipyard's Station.

    T853 shield effect overrides lighten mode

    T791 display module formatting help button is not visible

    T788 area trigger controller doesn't auto link with other logic blocks

    T787 Ships/Stations do not save AI enabled state on docks

    T753 Block count and mass is off

    T750 Shield regeneration rate displayed on GUI does not reflect combat nerf

    T736 Astrotech does not accept slave modules

    T625 inventory filter needs a quick reset button

    T542 Gravity Unit not working far away from core of the Ship

    T469 Z Fighting on Galaxy Map

    T437 Background noise persists even when game is muted

    T386 Alignment/gravity overridden by vessel you're docked to

    T340 "power failure" event does not check power inheriting

    T303 beams passing through ship

    T281 When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities.

    T246 Clicking spawn multiple times after suicide generates multiple suicides

    T231 Restricted build helper still applies in astronaut mode

    T204 dates for faction members and blueprints do not work

    T197 editing blueprint description also edits faction description

    T187 Up and down Arrow key stuck between rail entities

    T104 Safety element: Faction Menu

    T103 Safety element: Structure Menu

    T97 Replace tool doesn't always replace with correct orientation

    T51 can't toggle Flip Flop manually









     

    Thanks for playing StarMade,

    ~ the Schine Team

     
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