StarMade v0.1721 More building options
Hello players,
another update is uploading (done in ~30min after this is posted). The universe redesign is good on the way and the crafting system is basically done and only needs testing. Meanwhile, enjoy these new features.
Astronaut Block Orientation
Blocks can now be orientated in astronaut mode when holding the control key. The context of the orientation will adapt to what the character is currently aligned to (by hitting space or if in gravity).
Template Symmetry and Rotation
Templates now come with a full preview. They also work with symmetry now and can be rotated in all 3 axis with the mouse wheel (or Pg-Up/Down). Rotation along the other axis can be done by holding left shift or control. Connections are also completely preserved when rotation or using symmetry.
Build Helper
The game now supports build helpers. Those are made in a way that can easily be extended. At the moment, there are 3 helpers to choose from:
- Ellipsoids, which are spherical objects defined by 3 radii.
- Circles, which can be rotated in all dimensions
- Torus, which can be defined by outer and inner radius. They can also be rotated in all dimensions
Sniper Zoom
The sniper rifle now has a zoom by right clicking when selected.
New Doors
There now are door wedges as well as two additional types of doors: Blast Doors and Glass Doors
Manual Storage triggers
Storage triggers now also work if players put items in/out manually
Various New Blocks & Wedges
There have a lot of new blocks added, as well as a lot more shapes for existing blocks
Lighting Shader improvement
Other than creating all the new textures, kupu improved the values for the lighting shaders to look a lot more crisp. It also removes the problem of whites beeing flooded with light.
Universe Redesign Work
The universe redesign is well underway, although all the done features are not active yet.
Crafting System
The crafting system overhaul is basically done. We wanted to release a version before going into testing for it immediately afterwards.
API-Work
Thanks to experienced modders now being in contact with us, I finally have a better picture of what requirements are needed, and how it's best to be implemented. Some parts of the code have already been deobfuscated.
Furthermore, thanks to Megacrafter127's ModLoader, it was a lot easier to understand what is needed for a solid API. Work has begun for a Mod-API. Mods can be registered and first hooks are already placed in the code for modders to insert their own code. This is still work in progress, but progress will go fairly quickly I think.
Bugs
A lot of this update was also bugfixes. As always, thanks so much to our testers:
Expect the crafting overhaul very soon.
Thanks for playing StarMade,
- schema