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    Hello players,

    another update is uploading (done in ~30min after this is posted). The universe redesign is good on the way and the crafting system is basically done and only needs testing. Meanwhile, enjoy these new features.

     


    Astronaut Block Orientation

    Blocks can now be orientated in astronaut mode when holding the control key. The context of the orientation will adapt to what the character is currently aligned to (by hitting space or if in gravity).

     

    Template Symmetry and Rotation

    Templates now come with a full preview. They also work with symmetry now and can be rotated in all 3 axis with the mouse wheel (or Pg-Up/Down). Rotation along the other axis can be done by holding left shift or control. Connections are also completely preserved when rotation or using symmetry.

     


    Build Helper

    The game now supports build helpers. Those are made in a way that can easily be extended. At the moment, there are 3 helpers to choose from:

    - Ellipsoids, which are spherical objects defined by 3 radii.

    - Circles, which can be rotated in all dimensions

    - Torus, which can be defined by outer and inner radius. They can also be rotated in all dimensions

     

    Sniper Zoom

    The sniper rifle now has a zoom by right clicking when selected.

     

    New Doors

    There now are door wedges as well as two additional types of doors: Blast Doors and Glass Doors

     

    Manual Storage triggers

    Storage triggers now also work if players put items in/out manually

     

    Various New Blocks & Wedges

    There have a lot of new blocks added, as well as a lot more shapes for existing blocks

     


    Lighting Shader improvement

    Other than creating all the new textures, kupu improved the values for the lighting shaders to look a lot more crisp. It also removes the problem of whites beeing flooded with light.


    Universe Redesign Work

    The universe redesign is well underway, although all the done features are not active yet.


    Crafting System

    The crafting system overhaul is basically done. We wanted to release a version before going into testing for it immediately afterwards.


    API-Work

    Thanks to experienced modders now being in contact with us, I finally have a better picture of what requirements are needed, and how it's best to be implemented. Some parts of the code have already been deobfuscated.
    Furthermore, thanks to Megacrafter127's ModLoader, it was a lot easier to understand what is needed for a solid API. Work has begun for a Mod-API. Mods can be registered and first hooks are already placed in the code for modders to insert their own code. This is still work in progress, but progress will go fairly quickly I think.


    Bugs

    A lot of this update was also bugfixes. As always, thanks so much to our testers:

    Resolved 14
    1022 Resolved TutorialException #2
    984 Resolved Lag causes power production to stop.
    979 Resolved Friendly Fire - Turret vs. Infinite Chain Docking
    965 Resolved Orientation and textured face are wrong. Affects blocks and wedges (confusing)
    960 Resolved Updating SegmentsDrawn gives ArrayIndexOutOfBoundsException
    950 Resolved Radar Jammer and/or Cloaker is not working against homing missiles
    940 Resolved Docking beam switches between active camera and ship core when moving mouse
    915 Resolved Exiting a build block on planets changes gravity to sector alignment
    847 Resolved Using Thrusters + overdrive w/o Power Cancels Mouse Input
    770 Resolved Beam and missile weapons without a support don't use their effect.
    767 Resolved You can't build ships on planets
    648 Resolved Station alignment - depends on player position/facing
    566 Resolved Deffensive stop effect computer not working
    488 Resolved Linking already linked computers - hides but preserves the sublink
      Closed 32
    1036 Closed Factories with enhancers have to have enough blocks to craft
    1034 Closed Exploit - when you buy a Blueprint you may overwrite other players ships
    1028 Closed Filter settings on storages are not preserved in blueprints
    1024 Closed Certain weapons unable to damage any ship (that has docked entities?), only happens for 0.1704 ships.
    1017 Closed Plexlifter fails to unlink after removal or to relink after adding more
    1016 Closed Defensive Effects using MUCH more power than normal
    1009 Closed Cloak NOT ending on docked ships when main ship goes to 'power outage recovery'
    1003 Closed When buying a ship from catalog with existing name you loose the credits
    1002 Closed Adv. Build / Remove: Replace with active slot always active
    989 Closed Effect computer does not change color on activation in hotbar / Effect indicator missing
    985 Closed Display module screens are visible while cloaked
    969 Closed Linux: Nullpointer on Startup
    968 Closed factories apear broken
    961 Closed Sort by ping not sorting properly
    939 Closed non-procedural backgrounds inoperative
    937 Closed Joysticks do not get recognized anylonger by the game
    931 Closed Chargestate of Jumpdrive is not saved
    928 Closed Template list is unordered
    927 Closed ESC not working intuitive #2
    897 Closed Camera marker in Build mode not disappearing when zoomed fully in - Yellow Box Frame
    889 Closed Template menu : can't click on end of text from list to load + buttons are (half) on each other
    875 Closed Settings for AI difficulty doesnt get saved in settings.cfg
    853 Closed Damage Pulse on Turrets/Docked Ships still damage mothership
    850 Closed Undocking Infinite Chain Docking Freeze and Crash the game with some larger ships
    821 Closed Copy and Paste debris even with proper parts in inventory
    813 Closed Passive effects stay active if module is connected to a weapon
    554 Closed d1000 missiles report "type=HeatSeeking"
    539 Closed Entities can overwrite others with case variant names
    522 Closed Copy/paste does not work with Symmetry
    485 Closed FileNotFoundException with blueprint naming
    454 Closed Turret rotation bug
    428 Closed Salvage cannons do not work

     

     

    Expect the crafting overhaul very soon.


    Thanks for playing StarMade,
    - schema

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