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    Hello citizens, ~

    a small hotfix has been uploaded:

    ~ Fixed servers with lots of blueprints freezing when a player saves a blueprint (Uncontrolled multithreading caused too much memory being consumed)

    ~ Fixed cores being destructible on client side (didn't affect servers, so it had no direct gameplay implication)

    ~ Fixed orientation resetting for damaged blocks on client side (also didn't affect servers, so it fixed itself on reload)

    ~ Changed entity saving method to possibly fix issue of playerstates resetting on some systems. Also increased log output on that should it still happen.

    Thanks for playing StarMade,

    ~ the Schine team

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