StarMade 0.19624 Big Bugfixing Round & Fleet Mining
Hello players,
It has been some eventful two weeks with servers going into chaos, but now we are almost fully back up. We also moved some things to more robust systems to hopefully never encounter blackouts of this size again. We apologize for any trouble and frustration caused by the downtime.
Fleet Mining
Fleets now have an additional order “Mine Sector”, that when given will do exactly that. Keep in mind that for now the sector they are mining in will have to be loaded. Also, the flagship will not participate in any mining. It currently only works on Asteroids.
We will further develop fleet functions along the way in the next updates.
Other Changes
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Newly generated Void Systems are mostly empty now.
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Minimum Rail movement and rotation speed is now 5 times higher.
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With fixing simulation through the introduction of fleets, simulation spawn (pirates/traders) frequency has been increased. This may need to be increased more in the future.
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AI aggro range is now a lot higher.
Bug Fixes
A bunch of bugs (47 confirmed) have been fixed. Also optimizations have been made to memory taken (RAM) and docking processing in bigger numbers (e.g. bigger numbers of turrets).
Another optimization was getting rid of a slowdown caused by non fleet ships, where servers would get bombarded by database queries which caused immense lag on server side.
A few unreported bugs have been fixed too.
List of confirmed fixes:
T1238 carrier recall drones unable to redock properly and get stuck in a loop, caused by non physical rails
T1205 nullpointer on entering tutorial
T1201 textures don't get extracted
T1199 Nullpointer when opening map after deleting a fleet
T1194 docked fleet members stay behind in unloaded move orders
T1191 Ship arrow versus Galaxy Map arrow
T1186 During carrier recall, drones can dock to the wrong pick up point
T1182 Fleet and normal AI is stationary in combat
T1172 ships assigned to fleet lose all rail based entities on unload
T1152 typos and oddities in fleet GUI
T1049 Personal Cargo drops at astronaut position on death w/ setting on
T1143 overheating fleet ships are still AI controlled
T1142 Cannot open calibrate thruster menu from build mode
T1125 removing shipyard computer while constructing results in item loss
T1122 shipyard nullpointer
T1121 Z-fighting with "preview block to build" enabled while using some build tools
T1118 explosions don't trigger shield recharge outage
T1115 ArrayIndexOutOfBoundsException on modified planet plate
T1110 "View Relations" does not display correct relationship values
T1106 Body moves when buying from shop
T1060 Cannons with penetration depth have damage loss
T1051 Defensive Ion Effect Not Affecting Docked Entities
T1021 Shipyard pulling extremely inefficient
T973 Creating ores by replacing cargo space with rock types
T969 Nullpointer when removing filled cargo blocks
T883 Forcefield Slabs Lighting is Fullbright and Uncolored
T733 creative mode hotbar doesn't allow you to remove items
T714 Game complains inventory is full in creative mode
T711 ship core can be destroyed completely
T689 Tab + F6 causes nullpointer when in build mode
T675 Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage
T663 Shipyard running out of power causes loss of blocks
T647 Turrets on ships built in shipyard do not inherit AI settings.
T546 Using "create docking" on station and planets causes nullpointer
T534 F5-screenshots of galaxy map appear with background transparent
T291 AI without thrust modules does not work well
T261 Server cannot be started because of one collapsed "SIMULATION_STATE.sim"
T256 Filter options in Catalog/Mail window
T251 Collision Damage: protected sectors don't protect you from collision damage
T116 unexpected behavior of infinite shops and credits
T107 using thrusters and mouse input while power outage causes fast spinning
T87 NoSlotFreeException Issues, Factory production losing product/raw material
T72 shop prices display prices incorrectly
T57 Inner ship remote toggles on ANY click, even in menu
T45 firing weapons on docked ships while cloaked
T28 Faction restriction does not apply for chests
T27 Invisibility mode ship issues
Thank you for playing StarMade,
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The Schine Team