StarMade 0.163 Bugfixes, Shield beams, Tutorials
Hello players,
here is another update full of bugfixes to long time annoying but also newer bugs, and some small features.
Shield Supply/Drain Beam
This new beam will work like the power drain/supply beam with the difference that instead of power, it will drain/supply shields. This is just a first version, and it might not be balanced yet, but that will be done as soon as possible.
New Moddable Tutorial System
When going into the main menu, there is now a new option "Tutorials" on the bottom, where you can select from a list of topics. These are at the moment mostly drafts as the most work went into making the system to externalize the tutorial system. The refinement, organization, and more of those tutorials will be done over time, as basically now anybody can make and change them. The data for them is in StarMade/data/tutorial, and itis based on a simple finite state machine.
Optimizations
The lag from entering a large ship the first time should now be gone.
Planet generation has been improved to look a lot better on the edges. The algorithm now adapts per distance to the edges gradually in itself (hard to explain without getting technical (basically the noise generation is smoothing itself).
This will lead to a lot less hard lined cliffs.
Not that that only planets that haven't generated yet are affected by the change. Planets you visited, or flew by in a one sector distance will not change until universe reset or deletion of the raw planet files individually.
Bugfixes
Importing sectors with planets will now also finally work as intended. You will have to export the sector again though, as the exporting was flawed and didn't include the planet core.
A very annoying bug, that the players faces glitch through helmets is now also fixed.
Also, missile radii were calculated with a wrong base always causing small craters, which is now fixed. Additionally we now have the option to assign explosion absorption to the block stats. This means the block damage itself will still be based on hp and armor, but the overall damage the missiles goes on to do in a bigger radius is lessened. This option isn't in use for any blocks yet though, to not accidentally make something overpowered.
And lastly one extremely annoying bug for basically ever was that the build indicator in moving ships was flickering. This has now be finally fixed, too.
Here are the other bugs fixed. Resolved means, that they are not 100% confirmed to be fixed.
Thanks for playing StarMade,
- schema