StarMade 0.15997 New Textures, Debris, Display Block update, and more
Hello players,
the new release is here. The crafting system is almost done, and most of the elements are already ingame. Here are the new features:
Features
New Texture Pack
A whole new texture pack by kupu has been added to the game. It is called "Default", and as the name implies will be the new default texture pack.
Debris
A debris effect has been added to the game when taking out blocks. The game will spawn in debris modeled by Keaton (Omni).
It's made in a way to be as fast as possible for the computer. It is a client only effect so it wont affect servers in any way. It will also automatically adapt to the cpu performance, so the faster your performance is, the more debris will be kept around. There might be still some issues on spawning in larger amounts at once on slower machines, but I will sort those out. You can also just switch the debris off in the ingame options if you set the debris lifetime to 0.
Display block styles
Upon clicking on a display block (which now has a better texture), you can now change the color and the font size. Furthermore you can now use variables like shields and shield capacity as well as power of the ship in the text. More variables will of course follow. Display blocks now also save correctly in the blueprints.
Lighting
The lighting system has been overhauled. The first thing is, you will no longer see any change of lighting indoors when the ship is moving. Also, dynamic shadows will no longer darken indoor areas when turned on.
Furthermore occlusion light and light source light have been separated and extended to increase lighting quality by a lot.
An option has been added (at startup) to customize the amount of raytracing rays used by the lighting system. Increasing this will not impact your fps, it will just take longer for chunks to update lighting (or load in at start). The higher the number, the finer the light will look.
BugFixes
The logic issues have been fixed. Signals now will only delegate if their state was changed. Because they forwarded before, logic could have a lot of false loops in them causing the logic circuit to be unusable, Loading of logic has been optimized so it should come in a lot faster.
Further optimization to system logic has been done to increase speed of loading the ship systems up and decrease its memory usage.
Several more optimizations have been done on various places.
As always, if there are any immediate problems, please report them in the support chat and I'll try to fix it as soon as possible.
Thanks for playing StarMade,
- schema
Here is the full bug changelog since the last release (Keep in mind that "resolved" are not confirmed yet (fix not tested))