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    Hello players,

    the new release is here. The crafting system is almost done, and most of the elements are already ingame. Here are the new features:

    Features

    New Texture Pack

    A whole new texture pack by kupu has been added to the game. It is called "Default", and as the name implies will be the new default texture pack.

    Debris

    A debris effect has been added to the game when taking out blocks. The game will spawn in debris modeled by Keaton (Omni).

    It's made in a way to be as fast as possible for the computer. It is a client only effect so it wont affect servers in any way. It will also automatically adapt to the cpu performance, so the faster your performance is, the more debris will be kept around. There might be still some issues on spawning in larger amounts at once on slower machines, but I will sort those out. You can also just switch the debris off in the ingame options if you set the debris lifetime to 0.

    Display block styles

    Upon clicking on a display block (which now has a better texture), you can now change the color and the font size. Furthermore you can now use variables like shields and shield capacity as well as power of the ship in the text. More variables will of course follow. Display blocks now also save correctly in the blueprints.

    Lighting

    The lighting system has been overhauled. The first thing is, you will no longer see any change of lighting indoors when the ship is moving. Also, dynamic shadows will no longer darken indoor areas when turned on.

    Furthermore occlusion light and light source light have been separated and extended to increase lighting quality by a lot.

    An option has been added (at startup) to customize the amount of raytracing rays used by the lighting system. Increasing this will not impact your fps, it will just take longer for chunks to update lighting (or load in at start). The higher the number, the finer the light will look.

    BugFixes

    The logic issues have been fixed. Signals now will only delegate if their state was changed. Because they forwarded before, logic could have a lot of false loops in them causing the logic circuit to be unusable, Loading of logic has been optimized so it should come in a lot faster.

    Further optimization to system logic has been done to increase speed of loading the ship systems up and decrease its memory usage.

    Several more optimizations have been done on various places.

     

    As always, if there are any immediate problems, please report them in the support chat and I'll try to fix it as soon as possible.

     

    Thanks for playing StarMade,

    - schema

     

    Here is the full bug changelog since the last release (Keep in mind that "resolved" are not confirmed yet (fix not tested))

    Toggle_check # Status Subject
      Resolved 39
      690 Resolved View distance of planets and stars are fixed: increasing sector size doesn't change it
      675 Resolved Undocking a ship, causes random logic updates.
      673 Resolved Docking Module: Docking modules with enhancers cannot be triggered by logic anymore
      653 Resolved destroying faction home planet cores with missiles
      649 Resolved Scroll Bar Glitches on Plexstorage
      624 Resolved Display Module: Orientation and position of screen, not correct on ships
      618 Resolved Logging out in a build block -> Logging in near origin's point of the object (see notes)
      613 Resolved Destroy Entity not logging correct target
      608 Resolved Non-repeating delay trigger have no on/off texture
      602 Resolved Build Error with Symmetry
      593 Resolved Shields not updating properly when ship takes damage
      591 Resolved Undocking stuck turrets from their motherships can cause both mothership and turret to fly off stuck at very high speeds
      582 Resolved FAILED ACTIVATING - reenqueueing
      579 Resolved Missiles: impact detection often too late
      577 Resolved Missiles blow through shields and hull and damage players and docked entitites inside
      571 Resolved Trigger Area acting
      563 Resolved Docking Module: false triggers undock
      524 Resolved Blocksaround z -113 to -114 vanish on placement
      523 Resolved Dumbfire Missles + Overdrive Effect
      470 Resolved Docked ships are immune to all movement effects
      467 Resolved Mesh block face invisible next to area trigger
      465 Resolved Damage Pulse system does not gain damage from additional blocks
      454 Resolved Turret rotation bug
      420 Resolved importing sector from 0.153 to 0.154
      419 Resolved Shotgun beams don't work (Beam + D1000)
      405 Resolved docked ship desync
      403 Resolved Connecting new computers to weaponsystems allows quick reloading
      387 Resolved SDBB type missiles and beam d1000 combo tracking docked turrets when zoomed out
      382 Resolved Effect module bug: Firering with effect -> inactive
      374 Resolved Defense Effects & Docked Entity's and Turrets
      371 Resolved Releasing 'fire' button while weapon recharges influences power consumption
      367 Resolved Lighting in ships changes depending on orientation
      345 Resolved Lock on missiles lock onto targets that are not displayed.
      340 Resolved Turrets damage the entity they are docked to and each other
      333 Resolved Looking directly up/down while in gravity screws up movement controls
      331 Resolved Holes to Core in Planet Segments/Tall Cube Mountains - Terrain Generation
      312 Resolved Beams do not do any damage to planet core
      282 Resolved Persistant 'locked target' marker
      78 Resolved Obsolete textures still selectable - Oldstyle / cartoonish
      Closed 41
      692 Closed Nullpointer - Serverside crash (Testserver)
      691 Closed ClassCastException: common.data.physics.CubeShape cannot be cast to com.bulletphysics.collision.shapes.CompoundShape
      680 Closed Switching to SD Cockpit view or removing a cockpit causes instant crash (ClassCastException)
      656 Closed Crash when using advanced build mode on rotatable blocks -> BufferOverflowException: null
      609 Closed salavaging/removing a docked core, does not trigger the dock to be 'free' (logic)
      606 Closed Continous 'signal looping'
      598 Closed Editing a ship causes power instabilities
      596 Closed New placed 'activators' not working until being linked
      595 Closed reply to message from schema causes client crash
      586 Closed Mail: Stacking [RE][RE][RE][RE][RE][RE]
      585 Closed Mails are not saved
      584 Closed Cannot delete mails
      583 Closed Chat glitch - not showing up chat when typing long lines
      574 Closed Thrust Logarithmically nerfed rather than buffed
      564 Closed Rollbackbug: First hit on new exception catcher
      532 Closed NullPointerException when attacking planets
      518 Closed Holding the "free look" key and looking at nearby blocks displays an option to "activate" non-interactive blocks
      516 Closed Switching From Build Mode to Flight Mode Doesn't Remember X, Y, Z, Settings
      509 Closed Paste mode: Blacklist blocks
      508 Closed Paste mode stays active after exiting ship
      506 Closed Config: ADMINS_CIRCUMVENT_STRUCTURE_CONTROL not functional
      500 Closed switch NOT, OR, AND-Gates with R from buildmode makes you exit the ship
      499 Closed Sector not found -> Crash
      497 Closed Crash when placing 10x10x10 (normal/paste)
      496 Closed NullPointerException: REQUESTED TYPE 0 IS NULL - on paste in adv build mode
      486 Closed Overdrive thruster boost + other systems - no cap
      479 Closed Logic Circuits freeze up on re-load
      445 Closed Some Computers Facing Port and Starboard Are Upsidedown
      442 Closed Ion system over 100% efficiency turns damage into shield power
      407 Closed Item Cloning - 2 Player with Chest
      390 Closed Pentas facing forward left have a concave face
      366 Closed Shift clicking does not work in hotbar
      356 Closed Feature: Shield Regen % mechanic
      350 Closed Dis-integrators explode when recieving a "false" signal from logic blocks
      348 Closed Feature: Beam Optimizations
      307 Closed Bug Reports from 0.151 (NullPointerException)
      274 Closed Build mode reporting shield block count as 0
      256 Closed Item Cloning - fast click on a stack (move around)
      215 Closed Shield health regen % curve
      107 Closed Killed another Universe upon approaching Planet
      10 Closed Faction permission module ignores 'controllers'
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