The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications.
It can be configured by opening up your Menu (Inventory, Weapons, Shop, Navigation), and looking for the AI Config button on the bottom right.
Less Official Description
The AI Module is used to automate ships and turrets, eliminating the need for players to do the work.
Once the block has placed on a ship, it can be accessed by looking at it and pressing "R". A menu opens that allows the player to define the behaviour of the AI. "Type" can be set to "Ship" or "Turret" and tells the AI Module which of them it is controlling. "Aim At" can be set to "Any" and "Selected Target". If "Selected Target" is chosen the AI will always aim at whatever object the player is targeting, and if possible, shoot at it. "Activate" obviously activates or deactivates the AI.
If a player enters a ship that has the AI Module activated, it will be disabled automatically. It won't reactivate when the player leaves, so don't forget to switch it back on again.
The overall raw materials, if one already has the Schemadyne 3000 and a Particle Press set up are:
For the SD Proton Reactor = 5x Insanium L1
For the Protein 3000B = 3x Purptacles and 1x Science Bottle
(Science Bottle is made up of 500x Rock also in a Particle Press)